I've already said that I'm making games with GM, yes.
But I've lately done no progress to any of the games.
I have four games in mind right now;
- I Affect the World; the Story of Mala (BBNR)
- Cube-Hard Remake Collection (CH2R)
- Cube-Hard 3 (CH3) and
- Kauppa Guide (KAUPPGUID)
I'm planning on creating more designs for CH3, as well as fix and replace a few things.
I'm also planning on adding more mechanisms into BBNR's test mech, along with Kauppa Guide.
Once I get Kauppa Guide out of the way, I think I'll focus on CH3 and then CH2R. After that, I'll have more time and interest for BBNR.
The reason I think this is a good idea is because Kauppa Guide had a deadline. It's late and it's still not available. You could say that it's pretty much in the same state as Big Rigs... But, I'm not publishing it before its playable. Don't expect a playable version anytime soon.
Also, my Cube-Hard games are pretty much planned out in advance, so I only have to redo them in GM Studio.
And then comes BBNR, the game that has the least progress of the four. If I focus on it alone now, I might end up in a cycle of not finishing any of my games. So I think my decision is as follows:
I'll first make Kauppa guide, along with designing Cube-Hard 3 when I have ideas,
I'll complete CH3 and publish it,
I'll start making CH2R and publish it when it's ready
and then I'll start working on BBNR entirely.
After BBNR is done, I might focus on my other ideas and see if they get anywhere...
That's all for now.
A blog about my life and my games. Welcome to read about my pointless life posts and constant mistakes.
Sunday, October 30, 2016
Monday, October 17, 2016
I Affect the World; the Story of Mala Concept (Outfits)
These are the current Outfits I'm planning on having in BBNR.
There's 15 of them and they differ in appearance and ability.
However, to keep it interesting, I'm only showing them as well as write their descriptions.
Or, well, might as well give hints on their abilities. They may be revealed in the future.
(This is how Mala looks like during Nice/Normal Mode. However, this Outfit can be purchased and used in Nightmare/Never, for a small price.)
Ability Hint: None. This Outfit has no benefits.
(This is how Mala looks like during Nightmare/Never Mode. However, this Outfit can be purchased and used in Nice/Normal, for a small price.)
Ability Hint: None. This Outfit has no benefits.
Ability Hint: Health
4. Adventurer Outfit
In-Game Description: All you're missing now is a whip and a bag.
Ability Hint: Boxing Glove and Rock Thorn
5. Elf Outfit
In-Game Description: You're one with the forest, now.
There's 15 of them and they differ in appearance and ability.
However, to keep it interesting, I'm only showing them as well as write their descriptions.
Or, well, might as well give hints on their abilities. They may be revealed in the future.
1. Nice/Normal Outfit
In-Game Description: Look like you're from another place.(This is how Mala looks like during Nice/Normal Mode. However, this Outfit can be purchased and used in Nightmare/Never, for a small price.)
Ability Hint: None. This Outfit has no benefits.
2. Nightmare/Never Outfit
In-Game Description: Look like you're from another place.(This is how Mala looks like during Nightmare/Never Mode. However, this Outfit can be purchased and used in Nice/Normal, for a small price.)
Ability Hint: None. This Outfit has no benefits.
3. Nurse Outfit
In-Game Description: Bring your white shine to the darkness of this world.Ability Hint: Health
4. Adventurer Outfit
In-Game Description: All you're missing now is a whip and a bag.
Ability Hint: Boxing Glove and Rock Thorn
5. Elf Outfit
In-Game Description: You're one with the forest, now.
Ability Hint: Enemies
6. Pink Bow
In-Game Description: It fits you so well.
In-Game Description: It fits you so well.
Ability Hint: Enemies
7. Solid Haircut
In-Game Description: How does it feel to have your hair cut shorter after such a time?
In-Game Description: How does it feel to have your hair cut shorter after such a time?
Ability Hint: Hitbox (oops, i gave it away...)
8. Baggie Suit
In-Game Description: Our childhood heroine, reincarnated!
In-Game Description: Our childhood heroine, reincarnated!
Ability Hint: Jump
9. Boxer Outfit **
In-Game Description: Donated by Mama Boxer.
In-Game Description: Donated by Mama Boxer.
Ability Hint: Boxing Glove
10. Rock Outfit **
In-Game Description: Made out of Hock's rubble.
In-Game Description: Made out of Hock's rubble.
Ability Hint: Shield
11. Ghost Outfit **
In-Game Description: Pollo gave you this. *
In-Game Description: Pollo gave you this. *
Ability Hint: Water
12. Shadow Outfit **
In-Game Description: Found from the Manor.
In-Game Description: Found from the Manor.
Ability Hint: The Shadow World
13. Robot Outfit **
In-Game Description: Built from Gatekeeper's scrap metal.
In-Game Description: Built from Gatekeeper's scrap metal.
Ability Hint: Projectiles (oops, i gave it away again...)
(By far, my personal favorite.)
14. Other Klyde's Coat **
In-Game Description: It was found, repaired and made to fit you.
In-Game Description: It was found, repaired and made to fit you.
Ability Hint: Enemies
Ability Hint: Jump
* If you're wondering "Who's Pollo?", he... (or she?) ...is a character that appears during Chapter 3.
** You might've noticed already, but these are Boss Outfits. They're unlocked when you beat the corresponding boss. And as they're available after Chapter 2, I might add additional price tags... I still have to think about that...
I might delete this post.
That's all for now.
Tuesday, September 27, 2016
Small changes for ease
I've decided to make a small change in Kauppa Guide...
I've been having trouble with one of the simplest mechanics ever: To show a tick next to the selected game to show you that this game was completed, in Normal Mode or Hard Mode.
So, I've decided to reject that idea and add a menu called "Progress" instead.
In this menu, it'd show the faces of the game characters and a colored tick next to them.
There'd also be the stats of completed Normal Mode and Hard Mode games.
I have to think if there could be something else, too.
If I use this technique, I might actually get it to work and I can move on to the other mini games.
I've also come up with lots of game ideas, but they have to wait. A LOOOONG time...
That's all for now.
I've been having trouble with one of the simplest mechanics ever: To show a tick next to the selected game to show you that this game was completed, in Normal Mode or Hard Mode.
So, I've decided to reject that idea and add a menu called "Progress" instead.
In this menu, it'd show the faces of the game characters and a colored tick next to them.
There'd also be the stats of completed Normal Mode and Hard Mode games.
I have to think if there could be something else, too.
If I use this technique, I might actually get it to work and I can move on to the other mini games.
I've also come up with lots of game ideas, but they have to wait. A LOOOONG time...
That's all for now.
Monday, September 5, 2016
Update: Nothing done...
I'm completely confused...
I'm getting nothing done.
All that's now working in Kauppa Guide (besides the menus) is the first mini game, Siivouskeikka (Cleaning Duty in English) and even that isn't completely playable. I'm progressing very slowly, but I'm getting it done.
That's all for now.
I'm getting nothing done.
All that's now working in Kauppa Guide (besides the menus) is the first mini game, Siivouskeikka (Cleaning Duty in English) and even that isn't completely playable. I'm progressing very slowly, but I'm getting it done.
That's all for now.
Saturday, August 13, 2016
A lil' Update
So, haven't been using Blogger in a while...
There's a few things that I'd like to point out.
First, Kauppa Guide isn't even near completion. All that is working right now is the menus.
Second, I haven't made YouTube videos in over a year, and I only made "Geometry Dash" videos.
I've planned to make a video, but I really don't want to record myself talking. I could be interrupted, I could end up stuttering etc... I was thinking of making a slideshow video, but that has to wait (for a while, at least).
That's all for now.
There's a few things that I'd like to point out.
First, Kauppa Guide isn't even near completion. All that is working right now is the menus.
Second, I haven't made YouTube videos in over a year, and I only made "Geometry Dash" videos.
I've planned to make a video, but I really don't want to record myself talking. I could be interrupted, I could end up stuttering etc... I was thinking of making a slideshow video, but that has to wait (for a while, at least).
That's all for now.
Friday, July 22, 2016
I Affect the World; the Story of Mala Concept (Bosses)
NOTE: This post includes spoilers for the project BBNR. Read if you don't care.
Modification 1 - Changed Ultimate's music track (see below)
Felt like doing this...
I am now listing down the 7 bosses that I plan to include in BBNR. I am NOT going to tell the "defeat methods", no. I'm only showing what they look like and some other info...
1. Mama Boxer
Description: She is a "Boxing Blob", a race from an unknown source. She grew much bigger and stronger than an average Boxing Blob, allowing her to protect others important to her. She attended many unknown boxing matches, winning them all. And now, she's settled in the forest for training other Blobs to do the same, until Mala arrives one day...
Appearance: Purple eye, green skin, red gloves
Fought on: Level 1-6 "They Call Her a Boxing Champion"
Music*: "Punching Bag"
Reward(s): Item (Boxing Glove), Medal (Guess the Match is Over)
Difficulty level: Easy
2. Hock the Rock Hedgehog
Description: Hock is a huge adult Rock Hedgehog, another "unknown source creature"... Long ago, Rock Hedgehogs attacked the Kingdoms and were finally defeated by humans. They disappeared and didn't come back until Mala decided to move... Hock was lonely without fellow "hocks" and started to turn very aggressive towards anyone. That's why he'll attack her, too...
Appearance: Red eyes, white teeth, gray rock body, big claws
Fought on: Level 2-5 "Meet the Rock Hedgehog"
Music*: "Say Hello to the Hog"
Reward(s): Item (Rock Thorn), Medal (No More Hogging Around)
Difficulty level: Medium
3. Huma, the Spirit of Water
Description: Huma (named randomly by ghosts) was a human who died in the caves. His life was full of misery, hate and death. Because of his life, his afterlife form as a water spirit turned the cave into a deadly obstacle course. Anyone trying to take a swim, even on the tiniest bit will be pulled under, never to return to the surface again. And for some reason, this thing seems to hate seeing Mala...
Appearance: Non-transparent
Fought on: Level 3-4 "The Heart of the Caves"
Music*: "Death from Depths"
4. Shadow Mala, the Twisted Reflection
Description: Shadow Mala... I don't know, myself. She just appeared out of nowhere and hides at the Hill Manor... Maybe there was a reason she's there, waiting... Oh yeah, she's actually a monster in reality, therefore two looks...
Appearance: Completely dark (Mala), dark purple color, spiky hair (Monster)
Fought on: Level 4-4 "The Truth Revealed"
Music*: "A Broken Reflection" (early title: Flipping Monstrosity Madness)
Modification 1 - Changed Ultimate's music track (see below)
Felt like doing this...
I am now listing down the 7 bosses that I plan to include in BBNR. I am NOT going to tell the "defeat methods", no. I'm only showing what they look like and some other info...
1. Mama Boxer
Description: She is a "Boxing Blob", a race from an unknown source. She grew much bigger and stronger than an average Boxing Blob, allowing her to protect others important to her. She attended many unknown boxing matches, winning them all. And now, she's settled in the forest for training other Blobs to do the same, until Mala arrives one day...
Appearance: Purple eye, green skin, red gloves
Fought on: Level 1-6 "They Call Her a Boxing Champion"
Music*: "Punching Bag"
Reward(s): Item (Boxing Glove), Medal (Guess the Match is Over)
Difficulty level: Easy
2. Hock the Rock Hedgehog
Description: Hock is a huge adult Rock Hedgehog, another "unknown source creature"... Long ago, Rock Hedgehogs attacked the Kingdoms and were finally defeated by humans. They disappeared and didn't come back until Mala decided to move... Hock was lonely without fellow "hocks" and started to turn very aggressive towards anyone. That's why he'll attack her, too...
Appearance: Red eyes, white teeth, gray rock body, big claws
Fought on: Level 2-5 "Meet the Rock Hedgehog"
Music*: "Say Hello to the Hog"
Reward(s): Item (Rock Thorn), Medal (No More Hogging Around)
Difficulty level: Medium
3. Huma, the Spirit of Water
Description: Huma (named randomly by ghosts) was a human who died in the caves. His life was full of misery, hate and death. Because of his life, his afterlife form as a water spirit turned the cave into a deadly obstacle course. Anyone trying to take a swim, even on the tiniest bit will be pulled under, never to return to the surface again. And for some reason, this thing seems to hate seeing Mala...
Appearance: Non-transparent
Fought on: Level 3-4 "The Heart of the Caves"
Music*: "Death from Depths"
Reward(s): Item (Gem of Darkness), Medal (Sinking to the Bottom)
Difficulty level: Medium
Difficulty level: Medium
4. Shadow Mala, the Twisted Reflection
Description: Shadow Mala... I don't know, myself. She just appeared out of nowhere and hides at the Hill Manor... Maybe there was a reason she's there, waiting... Oh yeah, she's actually a monster in reality, therefore two looks...
Appearance: Completely dark (Mala), dark purple color, spiky hair (Monster)
Fought on: Level 4-4 "The Truth Revealed"
Music*: "A Broken Reflection" (early title: Flipping Monstrosity Madness)
Reward(s): Item (Book of the Royals), Medal (No More Sciophobia)
Difficulty level: Medium
5. Gatekeeper
Description: He's a robot encountered close to the inner castle's gates. He holds the key to its lock... You can't go over him... You have a fast-narrowing distance to another wall... What do you do? Oh yeah... Just so you know, he's there to prove Other Klyde that you're unstoppable because of your Items. That's one reason why he takes them away after you beat Gatekeeper.
Appearance: Shoulder armor, stretchable mechanical arms, transparent front hatch, light gray legs
Fought on: Level 5-5 "Look Who's Here"
Music*: "The Unbreakable Steel Wall"
Difficulty level: Medium
5. Gatekeeper
Description: He's a robot encountered close to the inner castle's gates. He holds the key to its lock... You can't go over him... You have a fast-narrowing distance to another wall... What do you do? Oh yeah... Just so you know, he's there to prove Other Klyde that you're unstoppable because of your Items. That's one reason why he takes them away after you beat Gatekeeper.
Appearance: Shoulder armor, stretchable mechanical arms, transparent front hatch, light gray legs
Fought on: Level 5-5 "Look Who's Here"
Music*: "The Unbreakable Steel Wall"
Reward(s): Medal (Get Out of the Way!)
Difficulty level: Easy
6. Other Klyde (Final)
Description: The main antagonist, the evil twin of your friend etc... He's really called Klyde as well, but people never knew which they were talking about, leading to him being called "Other Klyde" or "That Klyde" or "That Other Klyde". This guy DEFINITELY has tricks up his long sleeves... Not just his ridiculously powerful sword.
Appearance: Long gray coat, blue hair, red eyes (also blue sword)
Fought on: Level 6-3 "A Fiery Finale"
Music*: "Red Flames Cover the Skies"
Difficulty level: Easy
6. Other Klyde (Final)
Description: The main antagonist, the evil twin of your friend etc... He's really called Klyde as well, but people never knew which they were talking about, leading to him being called "Other Klyde" or "That Klyde" or "That Other Klyde". This guy DEFINITELY has tricks up his long sleeves... Not just his ridiculously powerful sword.
Appearance: Long gray coat, blue hair, red eyes (also blue sword)
Fought on: Level 6-3 "A Fiery Finale"
Music*: "Red Flames Cover the Skies"
Reward(s): Medal (The End of the Red Age)
Difficulty level: Hard
7. Ultimate, the Impossible Being (Optional)
Description: A calm teenage boy that appears in Mala's dreams who warps into things at will. For some reason, he attacks her immediately after looking at her. NOTE THIS; he looks angry only because of his bright eye color... of, uh... turquoise? Yeah. He's actually blank right now.
Appearance: Messy brown hair, gray shirt, jeans, turquoise eyes (basic)
Fought on: Level 7-6 "Wake Up Call"
Music*: "Round of Fun" (early title: Are You Ready for Some Fun?)
Difficulty level: Hard
7. Ultimate, the Impossible Being (Optional)
Description: A calm teenage boy that appears in Mala's dreams who warps into things at will. For some reason, he attacks her immediately after looking at her. NOTE THIS; he looks angry only because of his bright eye color... of, uh... turquoise? Yeah. He's actually blank right now.
Appearance: Messy brown hair, gray shirt, jeans, turquoise eyes (basic)
Fought on: Level 7-6 "Wake Up Call"
Music*: "Round of Fun" (early title: Are You Ready for Some Fun?)
Reward(s): Medal (In My Dreams, I Make the Rules)
Difficulty level: Hard
NOTE: Some of this info might be changed or removed during development.
*Deemo-R composes the music. He might want to change these titles.
I might delete this post.
That's all for now.
Difficulty level: Hard
NOTE: Some of this info might be changed or removed during development.
*Deemo-R composes the music. He might want to change these titles.
I might delete this post.
That's all for now.
Sunday, July 10, 2016
I call this "realization"...
I have thought about this for a while...
I am good at making games? No, I'm not. I'm good at DESIGNING them...
This makes sense, as I made horrible games back in the day and today, I can't do anything. All my games are far from finished and they lack actual programming...
My current game plans and projects, however, have lots of thought put into them.
I am not a smart person. I am an idiot. I can't learn things easily. I have to be shown instructions not by video, but by actually doing it next to me.
That's why I'm not using programming languages like C (at least not yet?); because I don't understand it. And I'm pretty certain that it'd be too difficult for me to learn...
I should just leave programming aside and design games instead, right?
That's all for now...
I am good at making games? No, I'm not. I'm good at DESIGNING them...
This makes sense, as I made horrible games back in the day and today, I can't do anything. All my games are far from finished and they lack actual programming...
My current game plans and projects, however, have lots of thought put into them.
I am not a smart person. I am an idiot. I can't learn things easily. I have to be shown instructions not by video, but by actually doing it next to me.
That's why I'm not using programming languages like C (at least not yet?); because I don't understand it. And I'm pretty certain that it'd be too difficult for me to learn...
I should just leave programming aside and design games instead, right?
That's all for now...
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