Friday, December 23, 2016

Are real people even reading my blogs...?

This has bothered me for quite some time now.
I have recently found out that not all views on my blogs are legit. A huge portion of them are just spam.

I just wish for REAL PEOPLE to come read my blog and COMMENT EVEN ONCE...
But no. It has to be this way... (O ho ho, that MGRR reference...)

If there is no solution to this rather big problem, I might stop using Blogger entirely. And I'm serious.

Oh yeah, this is also the reason why I deleted my "Seen around the world? What?!" post. I can't believe that the views are that legit anymore.

As for BBNR? It's developing slowly. Don't expect a demo before 2017... Or anytime soon in 2017 anyway. It'll take me a long time to get it done.

That's all for now...

Monday, November 28, 2016

BBNR "Mech Test"

Hey, I've actually started working on it! Yay...
So, I had time today, thought- Hey, maybe actually do something about this...
Never mind. I'll stop trying to make an interesting introduction to this post and just get to it.

So far:
-Two types of Saws
*A quick one, bangs and bounces at the end, one direction)
*A slow one, slowly moves into one direction, bounces at the ends
-Mala and her "Nice/Normal Outfit" as well as basic movements. Items, as well as their functions, have been added.
-A parallax background, not visible in the screenshot, set by the HP Gauge at the top left.
-A small level (called "TEST") with almost perfect tiling. (Not sure if final)
-Added two additional test levels; "TUTORIALTEST" and "HUMABOSS"

Here are two three screenshots from the "mech test" (shrunk to fit the post):

Current in-game resolution: 640 x 480
Current in-game framerate: 30 FPS
The start of the test level, the "quick" Saw
The end of the test level, the "slow" Saw
Addition: Huma's Boss Stage. Obviously, though, it doesn't work yet.

NOTE: ALL GRAPHICS ARE SELF-MADE!!!
Do you like it? Should the game look like this?

Just wanted you to see a glance.

I will try and get some good footage for a future post, but I'll have to see that through.

That's all for now.

Saturday, November 26, 2016

Decision on BBNR's key feature...

BBNR was supposed to have "changing colors", being the game's main feature.
I've come to a conclusion that I'm not capable of doing it.
It will be mentioned in the Museum (A bit of a spoiler there, I'll talk about this "Museum" later...)

The reason I think I can't do it is because of the complexity it would be.
I should constantly check if it works properly and I can't use GM to its fullest, so I can't really make a feature like that.
Therefore I'll make the game with the current "light" color scheme.
It'll also save me time from making each frame look different.
The other color schemes may act as development to the final light version, like it used to be.


One more thing, when I started talking to Deemo about the game's music, he said that the game's font is "too small to read". However, those "screenshots" are just pictures drawn on MS Paint.

And the font? Now it's old. I've made a new font for BBNR, characters being max 7*7 pixels wide. Unfortunately, it isn't an official font, just hand-drawn.


Because of this, it's very time-consuming and difficult to write every line in the game, but I rather do that than go through the trouble to create an actual font.

That's all for now.

Thursday, November 17, 2016

BBNR demo (announcement?)

I was thinking of making a BBNR demo. If that would prove this idea to be interesting for the gamers, I would (more than?) happily develop the full game.

Of course, in "My current intentions" post... Sh*t...
Well, might as well shelve the Kauppa Guide game and focus on this demo. It's more important, anyway.

I've already talked to Deemo-R about this and I think he's pretty much agreeing with me.
He'd do 7 of the... (was it 31 or 29 tracks?) for the demo.
(Oh yeah, check him out. He makes amazing music.)

What I plan to include in the demo:
- Full 1st Chapter (Levels 1-6, including the Boss and Bonus Stages)
- The first two Items (Double Jump Boots and the Boxing Glove)
- A few Medals
- Possible placeholder music by Deemo-R (?)
- It'll be free (being only a demo, of course)

When I've done more progress to this sudden side project, I'll post more about it.

Also, Deemo, thanks for the sketches. They're quite amazing.

That's all for now.

Friday, November 11, 2016

A Finnish guide to tourists

UPDATE 1 - A new way to spell Ä and Ö! LEGIT!

If you ever visit Finland and want to know a bit of our complex language, keep this in mind.
Many Finns understand English. Still, some of us might not. If you want to give it a try, here's a few useful words and sentences. Try to pronounce them as they're written (the way we talk).

Also, we Finns use Äs and Ös.
Ä sounds like the A in "last".
Ö sounds like the I in "first".

Greetings:
Hei. (Hi.)
Moi. (a bit more informal "hei", used with friends)
Terve! (Hello!)
Päivää! / Hyvää päivää! (Good day!)
Iltaa! / Hyvää iltaa! (Good evening!)

Kuinka(s) menee? (How is it going? / How are you doing?)
Miten (sinulla) menee? (How is it going? / How are you doing?)

Minulla menee hyvin. (I'm doing fine.)
Huono päivä... (A bad day...)
Ihan hyvin, entäs sinulla? (Just fine, what about you?)

Asking for something:
Anteeksi... (Excuse me...)
Haittaako jos kysyn jotain? (Mind if I ask something?)

Puhutko englantia? (Do you speak English?)

Missä on... (Where's the...)
- vessa? (toilet? / bathroom?)
- keittiö? (kitchen?)
- eteinen? (entrance?)
- hotelli? (hotel?)
- puhelin? (telephone?)
- elokuvateatteri? / leffateatteri? (cinema? / movie theater?)
- rautatieasema? / juna-asema? (train station?)
- kauppa? (store?)
- sairaala? (hospital?)

Another way to say "Where's this?" is to swap the places of "on?" and the location. For example:
Missä vessa on?

Giving directions:
Vasemmalle... (To the left...)
Suoraan eteenpäin... (Go forward...)
Oikealle... (To the right...)

...lta / ...sta (from...)
EXAMPLE: Sairaalalta (from the hospital)
EXAMPLE P2: Sairaalasta eteenpäin (Go forward from the hospital)

Thanking:
Kiitos. (Thank you.)
Kiitti. (Thanks.)
Kiitos (todella) paljon. (Thank you very much.)

Leaving:
Hei hei. (Bye bye.)
Näkemiin! (See you!)
Moi moi. (Bye bye, used with acquaintances)



If you want to sound a bit more fluent, try to extend the double letters as you talk. It's a bit more Finnish.

*Ääkköset are a twist from our word for alphabet, aakkoset. We use it for ä and ö only. (?)

One more thing, don't trust Google Translator. You never know.

That's all for now.

Sunday, October 30, 2016

My current intentions

I've already said that I'm making games with GM, yes.
But I've lately done no progress to any of the games.
I have four games in mind right now;
- I Affect the World; the Story of Mala (BBNR)
- Cube-Hard Remake Collection (CH2R)
- Cube-Hard 3 (CH3) and
- Kauppa Guide (KAUPPGUID)

I'm planning on creating more designs for CH3, as well as fix and replace a few things.
I'm also planning on adding more mechanisms into BBNR's test mech, along with Kauppa Guide.
Once I get Kauppa Guide out of the way, I think I'll focus on CH3 and then CH2R. After that, I'll have more time and interest for BBNR.

The reason I think this is a good idea is because Kauppa Guide had a deadline. It's late and it's still not available. You could say that it's pretty much in the same state as Big Rigs... But, I'm not publishing it before its playable. Don't expect a playable version anytime soon.

Also, my Cube-Hard games are pretty much planned out in advance, so I only have to redo them in GM Studio.

And then comes BBNR, the game that has the least progress of the four. If I focus on it alone now, I might end up in a cycle of not finishing any of my games. So I think my decision is as follows:

I'll first make Kauppa guide, along with designing Cube-Hard 3 when I have ideas,
I'll complete CH3 and publish it,
I'll start making CH2R and publish it when it's ready
and then I'll start working on BBNR entirely.

After BBNR is done, I might focus on my other ideas and see if they get anywhere...

That's all for now.

Monday, October 17, 2016

I Affect the World; the Story of Mala Concept (Outfits)

These are the current Outfits I'm planning on having in BBNR.
There's 15 of them and they differ in appearance and ability.
However, to keep it interesting, I'm only showing them as well as write their descriptions.
Or, well, might as well give hints on their abilities. They may be revealed in the future.

1. Nice/Normal Outfit
In-Game Description: Look like you're from another place.
(This is how Mala looks like during Nice/Normal Mode. However, this Outfit can be purchased and used in Nightmare/Never, for a small price.)
Ability Hint: None. This Outfit has no benefits.

2. Nightmare/Never Outfit
In-Game Description: Look like you're from another place.
(This is how Mala looks like during Nightmare/Never Mode. However, this Outfit can be purchased and used in Nice/Normal, for a small price.)
Ability Hint: None. This Outfit has no benefits.

3. Nurse Outfit
In-Game Description: Bring your white shine to the darkness of this world.
Ability Hint: Health

4. Adventurer Outfit
In-Game Description: All you're missing now is a whip and a bag.
Ability Hint: Boxing Glove and Rock Thorn

5. Elf Outfit
In-Game Description: You're one with the forest, now.
Ability Hint: Enemies

6. Pink Bow
In-Game Description: It fits you so well.
Ability Hint: Enemies

7. Solid Haircut
In-Game Description: How does it feel to have your hair cut shorter after such a time?
Ability Hint: Hitbox (oops, i gave it away...)

8. Baggie Suit
In-Game Description: Our childhood heroine, reincarnated!
Ability Hint: Jump

9. Boxer Outfit **
In-Game Description: Donated by Mama Boxer.
Ability Hint: Boxing Glove

10. Rock Outfit **
In-Game Description: Made out of Hock's rubble.
Ability Hint: Shield

11. Ghost Outfit **
In-Game Description: Pollo gave you this. *
Ability Hint: Water

12. Shadow Outfit **
In-Game Description: Found from the Manor.
Ability Hint: The Shadow World

13. Robot Outfit **
In-Game Description: Built from Gatekeeper's scrap metal.
Ability Hint: Projectiles (oops, i gave it away again...)
(By far, my personal favorite.)

14. Other Klyde's Coat **
In-Game Description: It was found, repaired and made to fit you.
Ability Hint: Enemies

15. Messy Outfit **
In-Game Description: Looks like something out of this world.
Ability Hint: Jump

* If you're wondering "Who's Pollo?", he... (or she?) ...is a character that appears during Chapter 3.
** You might've noticed already, but these are Boss Outfits. They're unlocked when you beat the corresponding boss. And as they're available after Chapter 2, I might add additional price tags... I still have to think about that...

I might delete this post.

That's all for now.