Wednesday, April 6, 2016

I Have Asperger's

I literally have nothing to do at the moment, so:
I already mentioned this, but one day I found a picture which describes me pretty well...



Advanced Vocabulary
I guess...

Sensitive to Criticism
That's true... That happened once...
Once, I was still a beginner (worse than now) with GM and I made a game called Heroes High Test.
A user (critic, to be honest) called "MrNubNub" (or something like that) gave my game 2/5 stars and mentioned something like "repetitive bosses" and "boring story".
I "snapped" and wrote a rage comment on his profile.
(That was a bad decision I made and I consider it one of the worst mistakes of my life...)

Particular Topic Obsession
The reason I never join in conversations...

Endless Talking
Unfortunately, true. I usually blab and blab...

Rigid *
I... guess I am?
I don't even know what it means to begin with.

Gifted
I don't know... Does "English accent" count?

Easily Distressed
True. I feel like it a lot.

Remiss *
I guess that's right?

Socially Challenged
That's true, I'm hardly social.
But, that is to expected from an Asperger, right???
I guess it's because I... don't like to talk with people...

Found with Google Image Search using "asperger".

*TBH, I don't even know these words... I translated using Google Translator.

Friday, April 1, 2016

So many game ideas...

I have a wild imagination. Usually I don't even realize that I'm wandering aimlessly between the kitchen and the living room while listening to instrumental game music. (It's a weird habit of mine...)

Lately, so many game ideas popped into my head out of nowhere, so I decided to add them onto a list I call "Allu13ideas".

In there, I have many game ideas I can't make yet (because I'm still currently working on SHTMMOR) but which I intend to make in some form later (unless I hand the ideas and concept to someone else or simply never make them).

What I planned to write here now were these few game ideas I came up with:
- RETROMode
(Simple 2D Two-color Platformer)

- Retro Tower
(Simple 2D, possibly 3D Multi-color Platformer)

- Under the Sun and the Moon
(Simple 2D Two-color Platformer)

- Deep in Space
(Simple Two-color Text Adventure)

- The Journey of Dylan Woodcold, the Avenger
(Simple 2D Multi-color Turn-based Top-Down RPG)
Dylan Woodcold is the protagonist from my first Old Allu13 game, simply titled The Avenger.

- Cube-Hard (2) Remake
(Simple 2D Multi-color Rage Platformer)
Like an enhanced mix of my two Cube-Hard games, mentioned in an earlier entry.

- I Affect the World, the Story of Mala
(Simple 2D Multi-Two-color Rage Platformer)


And just in case you don't understand the descriptions:
Tags:
-Simple
(game is made with simple features/programming)
This might imply to all games...

-2D
(game is made into a 2D environment)

-Two-color
(game is presented in only two colors (like just red and black))

-Possibly 3D
(game is possibly going to be in 3D environment)
I don't think I'm ever making 3D games with Game Maker...

-Multi-color
(game is presented in many colors)

-Top-down
(game is played in a top-down view)

-Rage
(game is purposely extremely difficult)

-Turn-based
(game has a turn-based battle system, RPGs only)

-Multi-Two-color
(game is presented in only two colors and many colors separately)

Type:
-Platformer
(game is a platforming game)

-RPG
(game is a role-playing game, possibly with HP, XP, LV etc.)

-Text Adventure
(story is played and visualized as just text)


Thursday, March 17, 2016

Cube-Hard Remake?

Some of you might know about one or two of my "Old Allu13" games, Cube-Hard and its sequel Cube-Hard 2. The games were horrible (in my opinion) so I recently had a thought of doing a "remake" where graphics are a bit enhanced and I won't... use... copyrighted songs... without permission... (Low Frequency Ocelot's music in CH2)

Instead having a composer (maybe someone I've already had contact with in Newgrounds) to make the songs, as there are not too many I need.

Yes, I'm currently working on SHTMMOR, but right now it's not going anywhere due to lack of graphics... So I thought; why not create a new version of two games I've already made in the meantime? After all, all I should do is create a few new levels, change music and mechanics and I'd be done.

Opinions, anyone (even though I think the comment section will stay empty)?

Sunday, February 21, 2016

Thing(s) to note

I am not going to be using this blog very often, mostly because I don't know what to write, or I just forget about it.
But I am planning on using this blog more often soon, after I really get started with my game project. I just need to find a pixel artist somewhere...

But yeah, this was nothing more than just a short update of my situation and this blog.

Tuesday, February 16, 2016

Things I'm not good at

Since I'm... pretty much stuck with my lesson, I'll write this short list, which I believe makes some things clear...

1. Writing comments/reviews.
I think that VERY MANY of you have seen some of my comments (was it on YouTube, Newgrounds etc.) and that they haven't been very good.
Usually it's because I don't think about what I'm writing and that's why I usually end up writing pretty stupid comments...




2. Searching info online.
This is a big problem with my studies, since, unfortunately, most of my tasks include this particular thing. I think the problem is that I am uncertain (about everything anytime.)

3. Being social.
This might be because I have Asperger's Syndrome, and that makes my life a lot harder...

4. Thinking "normally".
I have something I call "thought problems" (This consists of understanding, concentration and remembering).
What that causes, well, is pretty much my screwed up thinking and imagination.
That's why I think my game's (SHTMMOR) story might end up confusing/weird/uninteresting.
I'm afraid that happens...

5. Recording.
Now, this can mean many things, like recording videos (like the popular Let's Plays on YouTube) because I don't have required experience or equipment or recording my voice, which might be because I don't have a proper microphone.
I've tried to record my voice with my phone's mic, only to hear it turn into pretty bad quality.

6. English.
Believe me. I. STRUGGLE. To speak or write it properly, but I still end up making mistakes...
I pronounce a word wrong (like "choir", which sounds like "kwaiƶr" but I said it like "tshoir"),
I write the wrong form of a word (because one word can have MANY translations) or other mistakes...

Tuesday, February 9, 2016

Shattered Memories (Things I lack)

Since it's recess, I decided to (for one reason or another) write this really short list of things I lack in SHTMMOR's development:

First and most, I lack graphics.
I am not good at making them and I need them the most at the moment.
(Mostly backgrounds and effects like explosions)

Second, I lack experience in code/GML (or, Game Maker Language)
This is quite a problem, as I intended to make my game entirely in code.
I might end up using "Drag n' Drop" actions, too, since it's easier.
(Don't judge me!)

Hopefully I'll find what I need...

-The new Allu13

Tuesday, January 26, 2016

My game development skills

This is gonna be a short one, because I'm writing it on a lesson.

Basically, I'd like to point out (not sure if it's actually necessary) that I'm some sort of an indie game dev. Yes, I make (simple) games with a lovely program called Game Maker made by Mark Overmars (?). I use two different ones; Game Maker 8.1 Lite for planning and Game Maker Studio Professional for making the final game.

In fact, I'm developing a big project named "Shattered Memories" at the moment and (I think) I have a composer for it; Deemo-R from Newgrounds. His music is so amazing. All I'm lacking at the moment are pixel graphics.

The game (apparently) is going to look simplistic and... plain, but I'm planning to put a lot of effort into it. I'm planning on finishing it before 2017 (or at least the demo, of course).

Do you possibly have any questions? Feel free to ask.

-The new Allu13