Saturday, May 14, 2016

Cube-Hard (2) Remake Progress - Boss Redesign

I've created more concept for my game project CH2R, as now I've created new boss designs. They differ in one way or another from their original ones.

Cube-Hard Remake

The first boss in Cube-Hard (Remake) is Solid-Cube 555. I usually mix up the dash in the middle... It played like follows:

* The player wouldn't be able to react quickly enough to avoid being killed right away. Wont' be repeated.

* The boss has 20 hitpoints. All drained away quickly by jumping on it.

* To get on it, the other side must be reached first.

In the Remake (planning):

* The boss has more distance from you, giving you more time to react.

* The battle ends after reaching the end, possibly with Solid-Cube falling into a giant hole.

* I'm not purposely trying to copy Super Meat Boy, okay?! This was just an inspired idea!


Next is B. O. A., which means Ball Of Acid. And, yeah, I'm definitely ripping off SMB, now...

* The player jumps on the boss to take 1 hitpoint away. You could keep jumping on it, but it could bring problems.

* After being hit enough, B.O.A. sends a key after the player, which unlocks the cannons on the ceiling. This is repeated 6 times, as all keys are present.

In the Remake (planning):

* I still haven't thought up a new method, but I think of changing the cannons to something else...?

* B.O.A. can attack you if you keep jumping on it for too long.


Then there's Bouncy Worm King, the boss of World 3...

* It would move diagonally and approach the ground, giving the player a chance to hit it.

* At first, it would approach a saw after hitting the ground, giving little time for the action above.

In the Remake (planning):

* It would bounce by gravity like all the other Bounces.

* It'd separate its tail to make it difficult for you.


Then there's the Monster, first seen in the intro and then as a boss in World 4.

* It would fly towards you in a room filled with saws and fire.

* Jumping on it would be very difficult.

* There's a way to beat this boss with ease in Wonder Mode.

In the Remake (planning):

* Change the battle to be a bit more fair for the player.

* The area would be smaller and the Monster would move freely instead.

* It could possibly spawn enemies at you.


And the final boss of Cube-Hard, Dr. Villain. As I made him, I didn't have a name so I thought one up. Also, he's not supposed to resemble Dr. Fetus from SMB...

* He would run across the level and bounce off the fire, shooting rockets in a steady timing.

* You had to jump on him 60 times, and because he randomly picks a direction to run at afterwards, it makes the battle even longer.

* He would send a seeking key to unlock the cannons at the sides, shrinking your ground.

In the Remake (planning):

* He wouldn't use a rocket launcher himself. He'd run across the screen and activate different traps.

* When he's stunned, he'd be open for 10 hits, taking away 1/5 of his health.

Cube-Hard 2 Remake
Modification 1 - Wider base
Modification 2 - Slight size change on left caterpillar track

First up is CH2's first boss, Blue Box in the Underground. The boss played out like this:

* Blue Box was open for attack whenever it didn't flash red. (with Dr. Villain waving his hands in panic inside it)

* Hitting Blue Box when flashing results in Bob getting killed.

* Bue Box has 100+ but it loses 5+ whenever hit. (every boss has 100+ in the beginning)

* After losing 25+, Villain would activate the furthest deactivated Danger Blocks to shrink the area.

* After losing 50+, Blue Box activates a mechanism that drops blocks form the ceiling whenever Blue Box hit the walls. (Obviously, the falling blocks CAN KILL BOB)

* After losing 75+, Villain activates all possible Danger Blocks, making survival quite difficult.

In the Remake, I was planning it to go somewhat like this:

* The battle is pretty much the same, with a few exceptions.

* Blue Box is bigger, so I might design the room better that Bob doesn't end up killed so easily.

* Making the fight easier; falling blocks only in Allu13 Difficulty.

* I might add a Charge attack for Blue Box. MIGHT.

* Blue Box has an entrance sequence as well as a defeat sequence.


Next is Pointy Edges, boss of the Factory.

* Pointy Edges was out of Bob's reach unless he fell down from the platforms.

* Falling down means instant failure.

* This boss was beaten by dropping crates of TNT ON it. Simply dropping it to Pointy Edges's level wasn't enough. Getting hit took away 7+. That means it requires... 15 hits.

* The Spikes are the only threat and obstacle in Bob's way to beat this boss.

* After losing 50+, Pointy Edges would speed up to make it a bit more difficult. Honestly, I don't know which is harder to hit; a slow target or a fast target.

In the Remake, I was planning it to go somewhat like this:

* Pointy Edges could possibly move around instead of horizontally at the bottom.

* Redesign has custom spikes for a reason. I didn't want to use Spikes for the boss's design again.

* I added eyes for fun. Speaking of which, I think I'll make Villain look at Bob at all times (except when hurt).

* I might give a completely different method to defeat this boss. (If so, it will not be spoiled anytime soon)


Then, there's Blast Course, the boss of Abandoned Wing. It just might be my (second) favorite boss of the game.

* Blast Course would move like Pointy Edges, but at the top.

* Blast Course would rapidly fire plasma shots from the top, making it difficult to move around.

* Method of defeat was to have TNT crates dropped on Blast Course's power supplies which were located at the far ends of the room. This would take away 5+, just like with Blue Box.

* After losing 50+, Blast Course would malfunction and go crazy, increasing movement speed and fire rate, making the fight difficult to continue.

In the Remake, I was planning it to go somewhat like this:

* The battle might just end up similar to the original.

* After losing 50+, Blast Course would use powerful beams instead of shots.

* The fight might include either an additional method or an entirely different one.


And last but not least, Lightning Bulb, the final boss at the end of the "Final World".

* A boss you can't hurt right away. You have to wait for the lightning to backfire.

* Hitting when stunned took away 10+. That means 10 hits.

* After losing 50+, Lightning Bulb has longer patterns, releases lightnings from both sides and creates Spikes when hitting a wall.

In the Remake, I was planning it to go somewhat like this:

* Lightning Bulb would have more electric attacks to use, maybe in a random order.

* Lightning Bulb would be able to jump, not only to distract Bob, but also for possible bomb drops.

* Lightning pattern is different, making it shorter and possibly more challenging.

I guess that's all for now.

Friday, April 29, 2016

For some reason... Yandere Simulator...

Yandere Simulator, the game (nearly) everyone has played? I bet you (people reading this) all have at least heard of this game (sandbox) which has been in development for some time now.
The game has lots of fan art and even a Wiki even if the game isn't even ready! I think that's pretty... weird.

As what comes to Yandere Sim with me... I... I'm not into it. I hate stealth games because I suck at them. I'd rather barge in and tear down everything with massive gunfire. I don't think you could do that in the finished Yandere Sim.

And fan art? It's pretty good (except for the cat comic... Ugh... The poor cat...)

And for some reason, I drew a picture featuring Yandere-chan... (Can you please kill me now?)


Admire/hate/complain about/use it as much as you want. I don't really care...

Monday, April 25, 2016

The biggest issue(s) with I Affect the World; the Story of Mala

Written during lunch break.

There are two things I suck at in game development; making backgrounds and composing music.

With (pretty much) all my games, these are the biggest obstacles.
The reason for why the characters and such turned out good (IMO) for BBNR is that I know how to visualize it.

First I draw the outline ("blank"), then I add the basic colors ("color") and only then I'll add shading ("light").

Here's a quick example: (use if you want for all I care)


For some reason I can't seem to want to use this method in my other games... Or maybe I do someday?

Making backgrounds isn't the same. I tried this by drawing "distant spruces"... I don't know what to say about it.

Here's another example: (might be used for BBNR (if enhanced))


I can't think of anything else to write about so I guess that's all for now.

Saturday, April 23, 2016

I Affect the World; the Story of Mala Concept

So, I'm working on 4 games...
That's a lotta work...

One of them is "I Affect the World; the Story of Mala" with abbreviation "BBNR".
Now I wanted to show some of you what I've thought up so far...





I'm not sure if all of these are final characters...

If you have ANY character suggestions, I'd appreciate if you'd let me know.

That's all for now.


Tuesday, April 19, 2016

Some Random Thoughts...

I consider myself a neutral person. I don't know if I brought this up earlier. Many thoughts travel through: negative, neutral, positive...

I think good and bad about myself and others.
Here are some random thoughts in their negativity/positivity level:

Negative:
- I think of myself as a "useless, lazy fatass". I usually think about how much I hate my life and would want it to end.
"I'm nothing but trouble..."
"Why do I try and live alongside others...?"
"Nobody understands me."
"I just want to die right here and now."
"I wanna shoot myself, I wanna fall off from a height and die, I wanna slit my throat etc..."

(NOTE: These thoughts are... um... kinda brutal... And they usually come to mind when I'm not in a good mood, so... Don't tell anyone, OK?)

Neutral:
- I think of myself as a good person who hates his own life. I usually come up with something like:
"I am pretty useless, but I also have something to live for..."
"I don't like it, but I have no other choice."
"I guess I'm not all that bad... Although I act like an idiot..."
"Why am I so childish?"

Positive:
- I calm myself down with good thoughts, like how I'd help in a certain situation, how I'd take responsibility or something.
"I am me. I can accept myself as who I am."
"Life is interesting. I wanna see more of it..."
"There are still things I'd like to do..."

Guess I feel a bit better now...

Wednesday, April 13, 2016

From "Old Allu13" to "New Allu13"

I've changed a lot...
Here I'll list some things as I've gone exploring Game Maker and what it has to offer.

"Old Allu13":
- First, I heard about Game Maker from my mother.
- My father downloaded Game Maker 8.1 Lite.
- My game development started from basic "click the fruit and not the bombs" tutorials.
- I found an easy platformer tutorial. Then I started making simple platformers.
- I made many. They were all bad.
- Then I made some changes. I planned graphics in Paint first as I'm more creative there.
- I created Cube-Hard 2.
- Time has passed. I got Game Maker Studio Professional.
- I made more unfinished projects and tests.
- I stopped publishing games as Yoyogames Sandbox was shut down.
(You can't login or register anymore. Games are still downloadable, though. Even my old games...)
NOT POSSIBLE ANYMORE

"New Allu13":
- Now I'm making better detail to my gaming worlds.
- I found many amazing composers on Newgrounds.
- I've put more effort into animating and programming.
- I started creating lists for game planning.
- I got an idea to remake two of my older games. (CH2R)
- I found a great technique to create wonderful coloring and animations for my game "I Affect the World; the Story of Mala".
- I'm possibly going to upload finished projects to Game Maker Player. (Maybe with a small price...)

At this moment,
- I'm developing four game simultaneously.
(SHTMMOR, CH3, CH2R, BBNR)
(BBNR was the first title for "I Affect the World; the Story of Mala", called "Be Blank n' RAGE!")
- I'm busy with school and other errands.
- I listen to game music (like "Rage Awakened" form Kingdom Hearts II Final Mix) for inspiration.
- I wish to finish these games ASAP.

Nothing else at the moment.

















(more pictures might be coming soon)

Wednesday, April 6, 2016

Game Progress

As I am on the computer, I want to put these out:

SHTMMOR
Short description: "A Top-Down RPG with map fight mechanics"
-Currently "In Consideration"
-Composer(s) found: Deemo-R (currently on hold)
-Progress:
Concept (graphics, characters, enemies, bosses, speech)
Plot (unfinished, nearly ready)
Graphics (huge lack)
Mechanics (testing started)
Language(s): English
Playable: NO
Price: uncertain
Out to: uncertain
Out: NO

Cube-Hard 3
Short description: "A Rage Platformer in four colors"
-Currently "Delayed"
-Composer(s) found: Coffee-Break, Ayrayen, ComposerKoen, PineappleHeadFIlms, DJJamez, Intero
-Progress:
Concept (graphics, characters, enemies, bosses, speech)
Plot (done)
Graphics (some lack)
Mechanics (unfinished, nearly ready)
Language(s): English
Playable: YES
Price: Free
Out to: GameJolt?
Out: NO

Cube-Hard Remake Collection
Short description: "A Rage Platformer with two games"
-Currently "Unfinished"
-Composer(s) found: Ayrayen (possible)
-Progress:
Concept (graphics, characters, enemies, bosses, speech)
Plot (unfinished, nearly ready)
Graphics (some lack)
Mechanics ("mech test" started, similar to original(s))
Language(s): English
Playable: NO
Price: Free
Out to: GameJolt?
Out: NO

I Affect the World; the Story of Mala
Short description: "A Rage Platformer with changing colors"
-Currently "In Development"
-Composer(s) found: Deemo-R
-Progress:
Concept (graphics, characters, bosses, speech)
Plot (unfinished, nearly ready)
Graphics (some lack)
Mechanics (started)
Language(s): English
Playable: NO
Price: uncertain, possibly paid (0.99-1.99)
Out to: GameJolt?
Out: NO

Kauppa Guide
Short description: "A Collection of 4 mini games"
-Currently "In Development"
-Composer(s) found: Ayrayen (possible)
-Progress:
Concept (graphics, characters, gameplay)
Graphics (some lack)
Mechanics (started)
Language(s): English, Finnish
Playable: NO
Price: Free
Out to: GameJolt?
Out: NO

DEADLINE: 16th August 2016 (LATE)