Friday, July 22, 2016

I Affect the World; the Story of Mala Concept (Bosses)

NOTE: This post includes spoilers for the project BBNR. Read if you don't care.

Modification 1 - Changed Ultimate's music track (see below)

Felt like doing this...
I am now listing down the 7 bosses that I plan to include in BBNR. I am NOT going to tell the "defeat methods", no. I'm only showing what they look like and some other info...

1. Mama Boxer
Description: She is a "Boxing Blob", a race from an unknown source. She grew much bigger and stronger than an average Boxing Blob, allowing her to protect others important to her. She attended many unknown boxing matches, winning them all. And now, she's settled in the forest for training other Blobs to do the same, until Mala arrives one day...

Appearance: Purple eye, green skin, red gloves
Fought on: Level 1-6 "They Call Her a Boxing Champion"
Music*: "Punching Bag"
Reward(s): Item (Boxing Glove), Medal (Guess the Match is Over)
Difficulty level: Easy


2. Hock the Rock Hedgehog
Description: Hock is a huge adult Rock Hedgehog, another "unknown source creature"... Long ago, Rock Hedgehogs attacked the Kingdoms and were finally defeated by humans. They disappeared and didn't come back until Mala decided to move... Hock was lonely without fellow "hocks" and started to turn very aggressive towards anyone. That's why he'll attack her, too...

Appearance: Red eyes, white teeth, gray rock body, big claws
Fought on: Level 2-5 "Meet the Rock Hedgehog"
Music*: "Say Hello to the Hog"
Reward(s): Item (Rock Thorn), Medal (No More Hogging Around)
Difficulty level: Medium

3. Huma, the Spirit of Water
Description: Huma (named randomly by ghosts) was a human who died in the caves. His life was full of misery, hate and death. Because of his life, his afterlife form as a water spirit turned the cave into a deadly obstacle course. Anyone trying to take a swim, even on the tiniest bit will be pulled under, never to return to the surface again. And for some reason, this thing seems to hate seeing Mala...

Appearance: Non-transparent
Fought on: Level 3-4 "The Heart of the Caves"
Music*: "Death from Depths"
Reward(s): Item (Gem of Darkness), Medal (Sinking to the Bottom)
Difficulty level: Medium

4. Shadow Mala, the Twisted Reflection
Description: Shadow Mala... I don't know, myself. She just appeared out of nowhere and hides at the Hill Manor... Maybe there was a reason she's there, waiting... Oh yeah, she's actually a monster in reality, therefore two looks...

Appearance: Completely dark (Mala), dark purple color, spiky hair (Monster)
Fought on: Level 4-4 "The Truth Revealed"
Music*: "A Broken Reflection" (early title: Flipping Monstrosity Madness)
Reward(s): Item (Book of the Royals), Medal (No More Sciophobia)
Difficulty level: Medium

5. Gatekeeper
Description: He's a robot encountered close to the inner castle's gates. He holds the key to its lock... You can't go over him... You have a fast-narrowing distance to another wall... What do you do? Oh yeah... Just so you know, he's there to prove Other Klyde that you're unstoppable because of your Items. That's one reason why he takes them away after you beat Gatekeeper.

Appearance: Shoulder armor, stretchable mechanical arms, transparent front hatch, light gray legs
Fought on: Level 5-5 "Look Who's Here"
Music*: "The Unbreakable Steel Wall"
Reward(s): Medal (Get Out of the Way!)
Difficulty level: Easy

6. Other Klyde (Final)
Description: The main antagonist, the evil twin of your friend etc... He's really called Klyde as well, but people never knew which they were talking about, leading to him being called "Other Klyde" or "That Klyde" or "That Other Klyde". This guy DEFINITELY has tricks up his long sleeves... Not just his ridiculously powerful sword.

Appearance: Long gray coat, blue hair, red eyes (also blue sword)
Fought on: Level 6-3 "A Fiery Finale"
Music*: "Red Flames Cover the Skies"
Reward(s): Medal (The End of the Red Age)
Difficulty level: Hard

7. Ultimate, the Impossible Being (Optional)
Description: A calm teenage boy that appears in Mala's dreams who warps into things at will. For some reason, he attacks her immediately after looking at her. NOTE THIS; he looks angry only because of his bright eye color... of, uh... turquoise? Yeah. He's actually blank right now.

Appearance: Messy brown hair, gray shirt, jeans, turquoise eyes (basic)
Fought on: Level 7-6 "Wake Up Call"
Music*: "Round of Fun" (early title: Are You Ready for Some Fun?)
Reward(s): Medal (In My Dreams, I Make the Rules)
Difficulty level: Hard


NOTE: Some of this info might be changed or removed during development.

*Deemo-R composes the music. He might want to change these titles.

I might delete this post.

That's all for now.

Sunday, July 10, 2016

I call this "realization"...

I have thought about this for a while...

I am good at making games? No, I'm not. I'm good at DESIGNING them...

This makes sense, as I made horrible games back in the day and today, I can't do anything. All my games are far from finished and they lack actual programming...

My current game plans and projects, however, have lots of thought put into them.

I am not a smart person. I am an idiot. I can't learn things easily. I have to be shown instructions not by video, but by actually doing it next to me.

That's why I'm not using programming languages like C (at least not yet?); because I don't understand it. And I'm pretty certain that it'd be too difficult for me to learn...

I should just leave programming aside and design games instead, right?

That's all for now...

Monday, June 27, 2016

Having troubles with... EVERYTHING...

So, I've lately gone through a lot...

For about a week and a half, my family's been to Ireland.
In the meantime, I had to take care of the cats and meet my personal assistant EVERY DAY...
Oh yeah, I also had many music therapy (MuTe) meetings...

Also, I had a 39 degree fever yesterday...

And now something about BBNR...
The game is supposed to have "changing colors", meaning that the graphics go more blank as you get hurt. The custom picture below is supposed to present that.

As I am now, I'm not certain if I'm capable of doing this feature. A possibility is that all backgrounds are active and have all their states (light, color, blank) but only one of them is visible at a time.
Maybe this could be used on the tiles as well... Who knows?

At the worst case, this "main feature" must be left out, possibly replaced with transparent black rings or something like that...

That's all for now...

Friday, June 17, 2016

A GameJolt account

I finally created my own GameJolt account.
Ayrayen recommended me to make one, so...



Aleksi_Allu13 is the name of my profile. Currently I have no games on there, but when I'm done with

Cube-Hard (2) Remake
(considered to be renamed as "Cube-Hard Remake Collection")

Cube-Hard 3

I'll upload them there, as FREE.

I'll probably upload Kauppa Guide there, as well.

PS. As I'm writing this:

- I update some older posts from time to time, so be sure to check them every now and then.

That's all for now.

Sunday, June 12, 2016

Should I make I Affect the World; the Story of Mala PAID?

I've been thinking...

Game Maker Studio (which I happen to own) allows developers to publish games to GM Player, which pretty much replaces Sandbox (as far as I know).*

But, Player also allows developers to sell their games (with "30% revenue" to Yoyo Games?*) with a limit to how many games you can upload at a time, which are:
2 (Free)*
5 (Professional, I own it)*
10 (Master Collection)*

The question is:
If I upload my game (BBNR) there, will I have it free or paid?

Well, paid games must be good and fun to play... I'm certain my game will be that.
But, my development skills aren't good;
I mostly use Drag n' Drop actions (which are for beginners).
I think I could upload it for 0.99-1.99 if I make it entirely in GML? Of course, that could take some time...

What I want to provide:
- Fun and challenging gameplay
- Interesting plot and backstory
- Controls that are comfortable (possible Gamepad support?)
- Medals and different Modes for replay value (?)
- A colorful bunch of characters and a beautiful world
- A fitting soundtrack (which might have to be made by someone else...)
- Fun bosses (I really like my concept for Hock the Rock Hedgehog...)

The problem here:
I m not certain of requirements for selling a game in the Player.
(If there are any specific ones about the way the games are made, I've missed them.)

Why paid?
- If I put lots of effort into BBNR, I wish to get more than reviews or ratings.
I want effort salary. **

If you want a straight link to Game Maker Player:
http://www.yoyogames.com/player

* I found information from GM Player FAQs.
** Here, I meant to say "vaivanpalkka" which means "payment for effort".
Translations were always "effort salary".

I might delete this post.

Opinions?
* Required

Saturday, June 11, 2016

I suck at designing...

Lately, I've thought up so many beautiful worlds, each having a unique story and landscape.
Unfortunately, I have one problem; myself. I suck at executing them.


Some of you might already know about my Old Allu13 games. They were poorly executed and I regret it up to this day. Luckily, it seems they can't be found anymore.
What I would want to be able to do is to create games with beautiful appearance, but it just isn't possible for me.
I'd have to find a professional (or at least someone better than me) somewhere but I don't know where.

What I'm worst at is making backgrounds. All the time, I think of something, but I can't bring it to my screen.
This picture is my latest result for a forest background in BBNR.

Not very pretty, right?
Its current version


As seen on this picture, this is pretty much my creativity's limit.
I don't want to execute background designs as I'm not good at it, but I don't want to publish a game without any, either. So, yeah, there's a problem.

If I can't find a solution soon, I might end up "Destroying" all my ideas or give them to someone else to continue...

So in short:
- I'm good at creating unique worlds, each having their own characters and stories (inside my head).
- I'm terrible in execution as I lack the required experience.
(Like... I don't know proper programming language like C...)

That's all for now...

Thursday, June 9, 2016

I Affect the World; the Story of Mala (Medals)

I didn't want to post this as this post includes spoilers for my game.
But, I'm doing it anyway. Here are the 27 33 34 35 Medals I'm planning to have in BBNR:

Modification 1 - Added 6 Challenge Medals (see below)
Modification 2 - Added Medal "Nothing to Wear" as the 7th Silver Medal
Modification 3 - Added Medal "Animal Lovers Disapprove" and changed Medal "Not... Enough..."
Modification 4 - Changed the Coin Medals

Bronze Medals (8):
1. Rich
Awarded when you have 100 Coins.

2. Shiny...
Awarded when you've collected the first of 12 Pieces (by finding it in a level or completing a Bonus Stage).

3. Masochistic
Awarded when you create a game in all 4 slots.
(Stupid, I know...)

4. Animal Lovers Disapprove
Awarded after killing a total of 50 enemies (of any kind).

5. My First Purchase
Awarded when you've bought your first item at Omar's Store.

6. A Raise
Awarded when you've beaten one of the Bonus Stages.

7. Guess the Match is Over
Awarded when you beat Mama Boxer for the first time.

8. Get Out of the Way!
Awarded when you beat Gatekeeper for the first time.

Silver Medals (11):
1. Very. Rich
Awarded when you have 500 Coins.

2. Okay, Better Avoid That...
Awarded after you've found all the ways to die in the game.
(You have to visit Nightmare/Never Mode to find one of them.)

3. Winged
Awarded after completing a level with an A Rank.

4. Sweet Tooth
Awarded after eating a total of 100 Lollipops (the items used to restore lost Heart Units).

5. The End.
Awarded after beating the game in Nice or Normal Mode for the first time.

6. Not... Enough...
Awarded after killing a total of 100 enemies (of any kind).

7. Nothing to Wear
Awarded after buying all Outfits form Omar's store. ***

8. A Row of Bonuses
Awarded after completing all Bonus Stages once.

9. No More Hogging Around
Awarded after beating Hock for the first time.

10. Sinking to the Bottom
Awarded after you defeat Huma for the first time.

11. No More Sciophobia
Awarded after beating Shadow Mala for the first time.

Gold Medals (9):
1. Filthy, Stinkin' Rich
Awarded when you have 999 Coins.

2. No More Need for Money
Awarded after you've bought everything from Omar's store.

3. I GOT ABSOLUTELY EVERYTHING
Awarded after reaching a 100% Completion in a game. Duh.

4. These Scars Will Never Heal
Awarded after beating Nightmare Mode for the first time.

5. No More, Please...
Awarded after completing Never Mode for the first time.

6. So Shiny...
Awarded after collecting all 12 Pieces.

7. Model Student
Awarded after beating all normal levels with an A Rank.
(So that doesn't imply to Boss or Bonus Stages or Scenes.)

8. The End of the Red Age
Awarded after beating Other Klyde, the final boss, for the first time.

9. In My Dreams, I Make the Rules
Awarded after beating Ultimate, the optional boss, for the first time.

and lastly,

Star Medals (1):
1. No More Replays, Right?
Awarded after collecting all Bronze, Silver and Gold Medals.

But, there's also additional

Challenge Medals (6):

1. Still Intact
Awarded when you complete any Mode without dying once.
(Yeah, I bet you'd choose Nice Mode, right?)

2. Quick Feet
Awarded when you complete any level (in any Mode) within a minute. **

3. The Hard Way
Awarded if you choose to take a harder path in a level.
(This should be quite easy, really.)

4. Beginner Equipment
Awarded after beating Nightmare/Never Mode without any Upgrades.
(This could be challenging...)

5. Really Quick Feet
Awarded after beating a Game (in any Mode) within 30 minutes. **

6. Challenge Champion
Awarded after achieving all other Challenge Medals.

** Depending on the length of the levels/game, these times might be changed.
*** This is only if I add Outfits into the game.

Some of these Medals might not make it to the final version, but these are all I've thought up so far.

I might delete this post.

That's all for now.